Oil lamp for one of my personal projects.
High poly - subdiv, 828 288 polygons.
Low poly - 4217 triangles, 2736 vertices.
Software - MODO, Substance Painter and Designer, Marmoset Toolbag 2.
Oil lamp - part of my future "Portable light sources" models pack (at least I hope so). It includes two variants of base color and two variants of damage level. Model will be used in the first person viewport, so low poly mesh is quite tight. Glass material was made from scratch in the Substance Designer, holes in the hull were made using the opacity mask.