Resume & Contacts

About me:

My name is Kirill Tarasov, I’m environment and level artist currently residing in Saint Petersburg, Russia. My goals is to work in the game industry on quality titles, to communicate with other passionate artists and to always improve my professional skills. Three-dimensional graphics and creation of new, exciting gaming worlds both are my passions for over 7 years now, and I'm willing to learn, grow and overcome any difficulties in order to continue to do my job. I'm interested both in full time job in Saint Petersburg and remote contract jobs.

Contact info:
Skype: ktarasov3d



Скачать на русском:


• High Poly Hard Surface modeling (including Sub-D modeling)
• Low Poly modeling (including retopo, UV mapping and baking)
• Photogrammetry (full cycle - from photoshoot to finished game assets)
• Texturing, materials creation (including procedural и PBR materials)
• Level/Environment design, detailed scene creation and lighting design
• Understanding concepts of form, proportion, composition and color
• Collision и LoD models creation, firm grasp of optimization principles
• Particle system effects creation
• Dedicated and efficient team worker, experience with version control systems (SVN)
• Self-motivated, quick to learn new software and tools

• English language (Intermediate)
• Digital sculpting (basic skills)
• Programming (С#, Java) and game scripting (basic skills)
• Concept art (basic skills)


• The Foundry MODO
• Autodesk Maya
• Agisoft Photoscan
• Substance Painter
• Substance Designer
• Marmoset Toolbag 2
• Adobe Photoshop
• Autodesk 3Ds Max
• 3D Coat

• Autodesk Mudbox
• Pixologic Zbrush
• Quixel Suite (NDO, DDO)
• SpeedTree
• xNormal
• Knald
• UVLayout
• Adobe Premiere


Saint-Petersburg State University of Information Technologies, Mechanics and Optics - "Informatics and Computer Engineering", Magister degree (2008-2014)